charmed life attempts to create a fun, uplifting adventure throughout the world, but is so utterly boring it entirely misses the mark. much of this is due to the song choice, which—while i think is fine on its own—simply isn't suited for a geometry dash level; compare charmed life's fairly monotonous and repetitive song to the incredible highs and lows of the music in dark travel and lonely travel, while being over twice as long. but even ignoring the song choice, this level features some truly baffling design decisions, such as the terribly boring gameplay, the lack of any real song representation besides some blending screen pulses, the last quarter being entirely copy and pasted from previous sections, and the generic settings which are explored about as in-depth as the worlds in new super mario bros wii.
beating this once in practice mode was more than enough for me,,,,i couldn't imagine how agonizing it must be to actually beat this level
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sorry about this gang