KrmaL has always been ahead of the game when it came to representing energy, since the way the drop explodes into a storm overall shows how strongly linked energy and theme can be at times. I like the way Lit Fuse plays with energy more than how this level uses it, however the extent of this level's influence on me cannot be understated. Black Blizzard taught me how simplicity and complexity also contributes to how dynamic a level can be, while Lit Fuse taught me how gameplay contributes toward that. Has the level aged perfectly? Somewhat, but parts especially like the 2nd cube's maze feel a bit dated with how the color white is used. Still, the slowness of the predrop building up the storm combined with the experience of going through the storm in the drop easily makes this level a classic. The last part, particularly the mini wave, is a wonderful way to slowly fade out energy until the storm has passed and the level is calm again. This level inspired me and many others, and I hope it continues to inspire new creators too.
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sorry about this gang