Written on July 9th, 2024.
CP Machine is a level that I fell in love with when I first saw it. This level is a core themed megacollab based around levels like MagmaCore by Endlevel, as well as creators like Loogiah and Majacko. CP Machine was also intended to give pla his first creator points, hence the name. However, this level was delayed for a while, and pla has creator points now. Regardless, this megacollab features excellent work from every creator that made a part.
To begin with, CP Machine has fantastic core decoration. Almost every part features intricate details and designs that reflect the core style very nicely. These intricate designs are also composed of mainly older blocks, giving the level a feeling of 1.9. In contrast to most of the level, Skele chose to do a modern design for his part. His city themed part at 55% gives the level a breath of fresh air in the midst of the intense core style. Skele made less detailed designs, and focused on making a dynamic part with lots of moving structures. Even with Skele’s modernistic part that is different to the rest of the level, CP Machine sticks with an intense fire theme. Almost every part uses warm colors, fire objects and bright glow to successfully create the fire theme. However, Etheriall’s part at 37% breaks the theme by switching to dark blue colors. Although this part strays away from the fire theme, it does not affect the quality of the level. Switching the color to dark blue was a clever move to create a successful break part, and it works with the rest of the level to stay dark and intimidating. As a whole, the intricate designs and intense theming makes a very frightening level.
As for the gameplay, it is mostly fun. The way core style is made guarantees awkward gameplay, and this level has surprisingly little of it. Most of the gameplay in the level is fun. However, Killa’s gameplay at 74% is strange and can be confusing for some players. This part has a small memory element to it, and awkward timings that are easy to mess up. Additionally, Skele’s part is very tough to sight-read because of constant moving objects. Although this level has some tricky sections, the gameplay is very consistent and is very fun.
CP Machine is definitely a megacollab that pla can be proud of having hosted. The excellent theming and designs makes this level a high quality one. This level feels like a proper core level, which is fantastic. CP Machine has been unrated for a few weeks now, and I would love to see it get rated very soon.
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sorry about this gang