Great sense of structuring and how to make gameplay with it. It's super quirky yet very fun to figure out. Visually it's nothing otherworldly but the repetition and intensity doesn't make it feel empty at all.
Especially love the usage of green portals during the second half of the drop; visually they go really well in contrast with the pinky colors during that part. For some reason I'm having issues in that part though, as when I go into a cube portal I somehow get launched up or down and crash. I'll assume it's just physics being stupid though.
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sorry about this gang