This level has some cool concepts but they're either really poorly executed or brought down by everything else.
The growing/shrinking blocks are cool at first but it took me wayyyy too many rewatches to figure out that they're synced to faint background sounds and that's why they feel offsync from what you think they're supposed to be synced to at first. Instead it turns out the loud beats are actually synced to the rotation of the saws that you probably didn't even notice existed.
Let me repeat that: the loud part is synced to something barely noticeable, and the quiet part is synced to the main visual focus.
?????
Speaking of the song. I'm sorry, but you're never going to convince me any non-vocal part of this is actually interesting to listen to. It's boring. This level is also boring as a result. The same visual style completely unchanged throughout because the song also barely changes. Half of what you hear barely even feels like music, and the level basically feels like noise up until the duals.
The duals themselves vary. The dual ships are the only good parts. It's a concept I've tried making myself and was never satisfied with it so it's nice to see it done well. I also like the vines lighting up as you pass through them in the 2nd one.
The ship/ball duals on the other hand feel really oversynced. You should not be going up and down so much when there's absolutely nothing in the song that warrants that. Also everything about them was done so much better in Black Blizzard that its ship/ball dual beats this entire level in quality despite being 5 seconds long.
The last cube also feels oversynced. You should not be making big, portal-assisted jumps and falls here. Sudden ending is awkward and I don't think that needs an explanation.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang