Some tiresome attempts at Hype Moments and Aura couldn't save Dash from feeling like nothing more than formality, like a teacher taking attendance at the school of 2.2 features with how thoughtless it feels every time one makes its presence known before disappearing so that the next one can play without any correspondence with the soundtrack or visual design. Feels like a tech demo that would be much more suitable for inclusion in one of GD's side games, especially considering just how reliant 90% of the visuals are on a limited selection of tile blocks and animated objects, and how incoherent the gameplay can get despite not attempting to be memory-oriented in the slightest.
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sorry about this gang