This level has ideas and a vision, I just think they weren’t executed nicely.
The gameplay is easily the weakest aspect of this level sadly. It really doesn’t look bad at all and at first glance, it might even look fun. The issue is that it has so many flaws that it becomes very annoying to play. Second-half heavy, many chokepoints, super inconsistent and awkward to play, blind clicks and more. It genuinely had potential but sadly there’s a lot to improve before it reaches that potential.
The decoration is fine, but also inconsistent in quality. The second half looks way better than the first but still doesn’t look that great and the first half’s deco doesn’t look convincing. I don’t really like the structures or the effects used there especially in the build-up, which I think looks quite empty. So yeah, good ideas but definitely could be improved.
The strongest asset this level has is definitely the song representation I would say. Starting the level with the mountain part with that part if the song was a nice idea and the drop does feel climactic and some clicks there do match the energy of the song which is always good to see. There’s still some stuff that bugs me but I think Somie did a good job in that aspect.
Overall, this level has many flaws that keeps it way from being a good good level in my opinion. However, the issues it has can definitely be improved and I think it’s still a step in the right direction for Somie.
Almost good level.
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sorry about this gang