Another level with a personal connection. This is the reason I started actually speaking with Cuts (though I knew of them prior) and listening to OkameP's music. Also indirectly the reason I can read several foreign writing systems but that's for another time.
Anyway, when you create an impossible level, you should really let your gameplay run wild. You're not constrained by having to make something "fun", you're instead free to do insane movements with the player and make crazy structures, and this (as well as a lot of Cuts' other levels) absolutely nails that.
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sorry about this gang