If this was an online level I might just call it an ok level, but I have different standards for the official levels, and Dash utterly fails to do what it should as the intro 2.2 level.
It doesn't dedicate enough gameplay to exploring its mechanics, they're all shoved into one level just to show them off. Really, these mechanics could have been more fleshed out over 3 levels. Swing gameplay isn't really meaningfully explored even though this level introduces the gamemode. There are just a couple basic swing sections. The spider orb is used just twice in places that do not at all really show the unique gameplay potential of that gameplay element, it could have been replaced with a blue orb easily. The arrow trigger gameplay is barebones and in one case shoved inappropriately at the start just to fit one unique arrow trigger segement in somewhere. So this level overall just doesn't have a strong mechanical identity.
The gameplay is very dull and does not capture the energy of the song, you can tell Rob really rushed to get this finished. The art is lame, just another lava dungeon which we've basically had for 2 other levels in a row now, and in Meltdown and Subzero and seemingly in the upcoming Explorers level. Dash looks just Fingerdash but messier, which is a shame cuz I think there is potential even in this style for something unique looking. Rob just couldn't put enough time into it.
Press Start from Subzero would have been by far a superior 2.2 intro level despite having less mechanics and visual effects, Press Start is fun and exciting, Dash is genuinely just boring. 3rd worst official level.
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sorry about this gang