Review of Clubstep

by
, 2025-05-25, 00:46:52, Level ID: 14
avatar
says...

This is the perfect introduction to the demon difficulty. I find myself to enjoy the balancing when it comes to the ship, as it encapsulates what a demon is so well. The particularly tight ship gameplay near the end of the level is so stressful to pull off too, and I love that. It puts everything you've learned in the game, from memory, to ship, and puts one great challenge together.

I adore almost every part of this level. The memory at the beginning of the level is a perfect start to it. Not too hard, but I recall it being very intimating at first, and this is a perfect opening to the level. This level manages to intimidate the player in such a way throughout every part, and I'm not sure if I can think of another level that does it so well (Maybe Deadlocked?). The ship at the drop is a perfect encapsulation of this- the fake spikes make this look near impossible, and although it obviously isn't as hard as it looks on first glance, it still manages to be menacing in it's own way. Stuff like this can be said for the remainder of this level, and I couldn't love it more.

I don't mind the poor balancing this level has, either. I find it quite fitting for it to be the way it is, though I have trouble putting it into words. Maybe another time.

OVERALL10/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang