Poorly aged from the day it was finished
The deco is totally homogenous. I don't think you can even reliably differentiate between parts. Deco wasn't WOW's strong suit either but at least there was some variation in color. Maybe wless was right. However the fact that the only good visual in this level is a lantern isn't the main reason why I hate this
The gameplay mindlessly follows the same sequence of events without any regard to the difference in song. Trigger is loud and intense for most of its playtime, so it fits perfectly with sharp turns and constant gravity changes. Meanwhile only a couple parts of Sound Chimera have similar energy (only one of which is used here) and it just feels wrong.
This is roughly the point in writing this review at which I realized why Thinking Space II's lack of sync ticks me off so much but that's irrelevant
Anyway, everything just feels so much slower. Oftentimes it literally is slower. I think the fact that WOW starts off with a series of blue pads at 3x speed to match a stream of beats and a vocal sample while POW starts off with a slow moving platform to match a single reversed cymbal really represents the core difference between these two levels, not to mention that WOW's intro was a 1-second masterpiece in setting the tone while POW's has been done a million times.
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sorry about this gang