Definitely an overhated level. Gameplay is a very good example of my favorite type of memory (adjacent) gameplay where the level doesn't just straight up lie to you or have blind jumps but instead you have the ability to figure out everything just from what's on your screen for every jump, while not just being 100% "sightreadable". It truly feels akin to a puzzle level for certain jumps, like skipping the yellow pad at 22%, while still being easy.
It doesn't expand on this that much, though, and isn't a groundbreaking level by any means, but I do think the hate for it not being "sightreadable" is unjustified as it gains a lot from that aspect (and it isn't even particularly unsightreadable for its time anyway, there's certainly much worse filled with blind jumps)
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang