Review of Neon Overdrive

by
, 2025-06-01, 00:08:41, Level ID: 4744205
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(Completed in 5/31/25) (240fps)

Before I would move onto my next Insane Demon, I wanted to at least beat one more Hard Demon that was randomized for me in order to prepare myself, and this was what it landed on. I also needed to adjust to playing on 240fps once again if I wanted to beat harder material, so I have this beaten on 240fps. Hope you can understand that.

I had such an egregious experience with this one but I wouldn't want to go and say that the level was bad. I do think it kinda holds up for 1.9 and it generally looks nicer compared to other levels around its era. A lot of the parts do play decently and can get very consistent with enough practice, but much like many other 1.9 levels, it could also struggle by having some slight jank and really bad transitions (37%, 60-61%, 78%, 89%, and 92% are the biggest suspects for this).

Also I know this is more of a skill-based issue but I couldn't stand the middle and last ship. I am someone who admits to suck at ship control and I just didn't have fun with either of those ship parts. I always find this kind of ship gameplay to be boring and repetitive to learn, and the middle ship having those invisible structures made it all so awkward to navigate through. I'm sure anyone who is actually good with ship would not find these parts any bad, but for me it was what really took me forever to beat the level. The dual ball was also kinda on-and-off for me and took forever to practice, but after finding the click patterns and methods to avoid any inconsistent bugs, the part isn't all so bad. I did die to it twice from 0% though.

I do think the level is good to go for if you want to progress through harder material and want to beat classic hard levels like this. Just make sure you are good with ship gameplay if you don't want to struggle with it as much as I did.

Total Attempts: 987

OVERALL6/10
GAMEPLAY6/10
VISUALS7/10
DIFFICULTY35/100
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sorry about this gang