Review of Throat of the World

by
, 2025-06-01, 20:00:27, Level ID: 109365157
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says...

I'd like to start this review by talking about how much I adore the length of this level. This level is LONG!! It's length is where 90% of its difficulty spawns from, and I love this approach. It allows this level to feel like a journey, and while some parts feel a tad bit slow, I enjoy it being this way. It allows you to take in the environments this level presents far more, which are stunning. I love how much this level bases itself on nature, and this allows for some really cool areas throughout. My personal favorites were the fungus cave and the hot springs, but I enjoyed all of the areas this level showed greatly.

I'd like to go more into the gameplay now. It certainly can take it's time to become interesting, with it being rather mindless prior to the first boss, but I enjoy it. It's a calming level to play, perfect for it's nature theme and atmosphere. An aspect I like about it is that it doesn't put itself too far out of reach for a majority of players by not involving techniques such as needling and slope boosting, something that could certainly put off players more inexperienced with platformers. (Especially with the fact that needling wouldn't exactly fit with the style this level goes for). The lack of slope boosting is a little surprising considering the reliance on slopes this level uses throughout, but once again, it creates a more welcoming experience for players. A positive for a level like this! I do wish thejshadow would do more interesting things with the mechanics he uses in every single one of his levels, but he makes enough use of them here for them not to feel irrelevant. As stated before, this level has quite a lot of reliance of slopes. Slopes don't always play in the most fun or comfortable way, but I find that this level uses them in a way where they can be really fun and flowy. The 2nd to last checkpoint before the final boss is the best example of this.

This level uses pixel blocks throughout it's entirety, and I feel rather mixed on these. While I find the level looks really good through most of it, I'm not the biggest on the pixel blocks. It's not thaaaat troubling, though.

This level has some great bossfights, some of the best I've found within a platformer. The attacks aren't too frustrating to learn and understand, yet some understanding of them is still required to beat them. The final boss is also insanely sick. It feels like a great climax of everything this level has been building up to, and is also really exciting to play. The level would be great if it was the just the last boss alone, but with all of the added gameplay, word-building, atmosphere, and an extra boss in the middle of it, makes this one of the best experiences one can have within platforming.

OVERALL10/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang