Review of Paranormal

by
, 2025-06-05, 00:09:22, Level ID: 277142
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says...

Scrolling past the HazardSector series you can find this as ZenthicAlpha's first surviving rated level. Was this his very first? I'm not sure, because it looks too good to be, and if it is, impressive. This level doesn't deserve its dislikes, despite what some believe.

The intro starts off extremely strong with a very dark section, structured like branches with a lot of bordering spikes and frequent usage of that player coloured "tree/branch/plant" decoration. Combined with TOE's beginning ominous piano, it's one of the only levels I've played so far to genuinely leave an impact on me when I first started practicing. It's a shame I can't experience that feeling for the second time, because it being an old level with thousands of dislikes adds on to me not suspecting this level was capable of doing just that. It's set in a dense forest where you're a lost and stuck wanderer desperate to find your way out, and you've to navigate confusing and hostile terrain to escape safely.

'Paranormal' is an incredible title to give this level, because it adds a lot to the atmosphere in the level. The word is often associated with ghosts, and tales of phantasms in forests is so common it exists in practically every culture in the world. Playing this for the first time made me feel that there was something or someone lurking behind the structures, even though literally nothing was there. The meaning isn't restricted to ghosts though, because its defined as something contrary to scientific beliefs about the world, aka what's considered "normal". Cryptozoology (defined as the study of animals which science can't confirm) fits in neatly, namely popular folklore characters like Bigfoot, the Yeti, and the Loch Ness Monster (doesn't count here because it's aquatic). Actually, since we're already here, might as well let our imagination run wild and think of the countless urban legends told in forests, namely the Wendigos, skinwalkers, or the Jersey devil, whatever you're most familiar with. I personally wouldn't hesitate to pull the trigger on myself if I saw a deer standing upright at night. I'm forever grateful I don't live near forests.

...I got too sidetracked there, I think. But I hope this serves as sufficient proof why this level is beyond amazing. One of the only levels that can perfectly match this atmosphere the level starts with is Stalemate, with the eerier song and very slow gameplay. Stalemate might be a perfect parallel to what this level is, because they have fantastic introductions that build a creepy atmosphere, partially ruined by bright colours later on. The last quarter of this level halts with the forest theming as the player goes through some grey structures and ending with a golden coloured part. I really like how the difficulty here is severely toned down, representing the sense of relief of escaping the thick forests and you're safely on your way somewhere else.

And speaking of which, the gameplay is genuinely not as bad as some make it out to be. Come on, it's a memory level, it's obviously not fun when you first start learning it. It also has some rather tight timings scattered around, and most important of all, there aren't any bugs (could be different for you, I play on 120hz). So it's entirely memory and timing based which is rather typical for its time, but here they work very well with its theming, as said earlier. Admittedly, it could be better if the objects were slightly lighter in the very dark sections, so that there's no need to turn the screen brightness all the way up, but its fine the way it is.

I hope more people appreciate this level like I do. Absolutely amazing level with decently hard to memorise gameplay, with an incredible atmosphere many levels can't replicate. What's there not to love really? If this was ZenthicAlpha's first level, he did a phenomenal job with it. What a banger.

OVERALL10/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang