Review of The Lost Faith

by
, 2025-06-10, 06:35:16, Level ID: 60839828
avatar
says...

Alright, this is probably my favorite level. Kinda surprised I haven't reviewed it until now.

First, some background. I first beat this level as a new hardest a long time ago. No idea why I chose it, actually. But it took me a good while to beat it, and I remember having the biggest reaction. Don't think I recorded the reaction; this was long enough ago that I don't think I knew how to do that. But I remember I had a good time with it.

And then I somehow... kinda forgot about it? I remembered having beaten it as a hardest, but that was about it. I recently rebeat it to showcase it on my new YouTube channel, and oh my goodness gracious, I'd forgotten how good a level it was. It's super fun to play, it has beautiful progression, and it almost seems like it's telling a story.

It starts off more or less like your standard Zoroa level, albeit with more parts by FunnyGame than usual. FunnyGame's second part can be a bit of a choke point, but otherwise, nothing too remarkable yet. The level starts to feel substantially darker in the second half, though. Instead of just playing with the general idea of electricity, it launches you into a part that has an actual thunderstorm in the background. This is then followed up with a void section that rattles off a long sequence of negative nouns and adjectives ending in the phrase "memento mori" — a motif that is repeated a short while later. Later on, right before the climax of the level, there's another void section — this one more of a cutscene than a gameplay part — containing text that reads:

There's no escaping the truth...
My faith in you is lost...
Goodbye...

I had originally dismissed all this as Zoroa trying to be edgy, but I feel like there's actually remnants of a story here. This level isn't just "edgy". This level is angry. I don't know if there was anything in particular that Zoroa was angry about or if he just wanted to make an angry level for an angry song, but either way, it works. Makes the catfaces in the last part of the first half feel a little out of place, but other than that, it feels like it completely ties the level together.

And now we need to talk about that last part some more. I mentioned that the finale was preceded by a cutscene earlier; usually, I'm not a huge fan of cutscenes (as I've probably discussed in a few of my past reviews), but this one hits different. It's not meant to be cinematic or be YouTube clickbait or anything. Its purpose (apart from the aforementioned storytelling) is to build tension. You've just passed almost the entire level, and all that's left is a really intimidating wave spam section with probably less visibility than you'd prefer. If you're not ready for this, and especially if you're beating this as your new hardest, it's not hard to choke here. Thus, you're not waiting for the last part to happen. You're anticipating it. And you have to spend eight whole measures — equating to about ten seconds, judging by my recording — anticipating this final stress test as the level draws out every last bit of tension. And that's why I called this the climax of the level. Everything — everything — builds up to that last wave. And that's probably why this level stands out to me so much. This level takes the idea of GD as an art form and pushes it to its logical conclusion — to fully appreciate this level, you can't just watch a showcase; you have to play it yourself.

OVERALL10/10
GAMEPLAY10/10
VISUALS10/10
DIFFICULTY54/100
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sorry about this gang