"Rage Quit" is a level that really stresses the 'madness' aspect of "Stereo Madness". From the very first (and technically impressive) effect of a tablet collapsing to the ground to the memorable visual of screens being smashed by a (clearly) angered individual, it's a level that truly channels new players' frustrations when it comes to beating "Stereo Madness" (when I state this, I'm thinking of all those rage videos and stuff that have gone viral). In terms of its visuals, it's a level that really pushes GD to its limits, making the most of trying to make GD feel somewhat 'cinematic' in a sense. Its gameplay might be rather lacking and unoriginal, but seeing as it's a "Stereo Madness" remake at its core I can't necessarily fault it for remaining faithful to its roots. The incoherence of some of the visuals might be my only main qualm. I love the tablet breaking effect and the multiple screens being broken, but I wish the level stuck closer to its whole 'rage quit' theming as these two specific sections do.
To be honest, I'll never quite understand why it has garnered as many detractors as it has since its release, especially with how seemingly benign it is in nature (it's literally a "Stereo Madness" remake, how on Earth could something so harmless create controversy?). Yes, it's true that this is a level that's more so focused on creating a spectacular visual experience than providing compelling gameplay, but that doesn't necessarily make it indicative of the decline of Geometry Dash. Perhaps some of the remakes it's spawned may very well be (I mean, a remake of a remake inherently lacks some originality, no?) but I see no reason to label this specifically as the sign of 'artistic degeneration' that some are so eager to describe it as. Creating larger-than-life spectacles has always been a part of making art and media anyways (take the historical epics of the 50s and 60s into account, or even circus shows which have persisted for multiple centuries). Making art for the primary purpose of 'wowing' onlookers is neither new nor is it a sign that society is on the brink of collapse. In fact, making art for the sake of entertainment is something that shouldn't be a mortal sin. Just because it doesn't focus on the 'plight of the proletariat' or 'why capitalism sucks' or 'why modern society is terrible and awful', that doesn't necessarily mean "Rage Quit" is a level that is completely artless. Its technical aspects are well-executed enough that it garners some merit for its general impressiveness. I'll admit that if I was paid to make a "Stereo Madness" remake, I wouldn't nearly have been as creative to come up with the whole tablet breaking effect that starts the level (but then again, I'm not a professional creator either). I guess the point I'm trying to make is just because something is made for spectacle, that doesn't mean it's an abomination that signals the end of the world.
"Rage Quit" isn't perfect, but it definitely isn't the artistic degeneration that it's come to be known as by some people. It's a pretty unique way to remake a level that's so synonymous with GD as a whole. And sure, I like the ending! It's a perfectly cyclical ending that's so thematically fitting.
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sorry about this gang