Review of RIVERS OF NAZARETH

by
, 2025-06-10, 20:16:47, Level ID: 114422869
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says...

Obviously I don't have as much profound stuff to say about Rivers of Nazareth as I did Caraspace so I'll keep it short but my ambivalence toward this level (especially against Audieo's other levels lately) is mostly due to the playing experience. I'm not too experienced with extremes so I won't be too harsh on an otherwise remarkably well-received level but it's very clear when playing it that Audieo isn't that experienced of a player himself. If anything it reminds me of when I try to build extreme gameplay - the sync is very flimsy at times, most of the parts are very awkward (until you learn them, presumably) and overall it just feels undercooked. It's not really satisfying to pull of in the same way that some similar levels are, if that makes sense. I don't have a huge problem with the player being in the center like many people seem to,but because the level is so obnoxiously bright it just feels a little too daunting to try and get this otherwise straightforward gameplay down. It's just really not for me.

I think the effects in this level range from decent yet uninteresting to genuinely really creative. The last ship, although it's probably the worst playing part, is absolutely gorgeous and justifies a lot of the design choices made earlier very well. Rivers of Nazareth employs a ton of divine and astral imagery, hence the name, and although I don't think this level is as strong in theming as it is effects it's definitely worth the rough deviation from AudieoVisual's baseline aesthetic. Also seeing this level get legendary was really cool, certainly deserved for the hard work!

OVERALL6/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang