Review of bring the sun

by
, 2025-06-16, 01:37:04, Level ID: 111220271
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This is a level that I just randomly stumbled upon and was so impressed by it I felt I needed to write about it. I really liked what this level was able to do with just the 1.0 blocks. While bring the sun doesn't fully submit to all the restrictions of the 1.0 level editor, it still keeps itself mostly restrained and doesn't get too crazy as opposed to something like f3hcs. As a result, the designs are all simple yet effective and the gameplay is sightreadable and easy to digest. Despite this restrained approach, bring the sun still shows a lot of creativity and does something with the 1.0 blocks that I haven't really seen before.

bring the sun has this progression where you get to watch an entire day go by. You experience sunrise, sunset, and nightfall as you travel through a town, farms, forests, and space. The fact that this level is able to have all these structures that represent all these distinct all while sticking to only using 1.0 blocks and being very abstract is very impressive. Just to name a few of my favorites, I really liked how endyn used jump pads to make twinkling stars as well as for the pedals on sunflowers, the bridge over the gravity portal river, the usage of different types of the 1.0 blocks and spikes to make distinct shapes for houses, fences, animals, trees, etc. The world feels alive and interesting despite this level just being the GD-equivalent of sketching something with a pencil. The choice of a lo-fi song is also really fitting for the simpler feel this level has. The ending with being in outer space was really neat, though I'm not sure what the yellow orb field at the was supposed to represent. Overall, this was a great playing experience and one of the most unique 1.0-styled levels I've played. I highly recommend it, and it's easy enough to sightread at just 7*.

OVERALL8/10
GAMEPLAY8/10
VISUALS8/10
DIFFICULTY-/100
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