i like how two of smarteds levels directly reference ssbm. anyways really cool structuring consistently; it does the two paths thing but with a very obvious imbalance between the two sides of the screen, with one side having really repetitive gameplay to each 8th of the song (kinda like wobbling with icies, would be funny if it actually matches the tempo of wobbling in some way but i dont play ssbm so i have no idea) while the other side is a maze with really expansive structuring on one end while leaving the other untouched
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sorry about this gang