I am not familiar with this creator so I didn't have any expectations going into this. While this factory style isn't the most unique, what makes this level stand out are the unique, distinct object usage as well as the mix of a more traditional design level with the a hyperactive 2.2-effect style.
One of the things I love seeing in decoration are simple objects used to their fullest potential, and this level does this pretty well, like the gears in the background, 2.0 fires signaling heat increases in the factory and the bricks covering the screen. I think this plays an important role in balancing the insane amount of effects used in this level. What I appreciate the most about the decoration is how it straddles the line between being extremely hyperactive and allowing you to actually see the level's details very well. While it's far from perfect, the details manage to shine through compared to certain other levels of this calibre. This level isn't my typical taste for decoration but it executes its style in a way distinct enough for me to appreciate it a lot.
While the progression isn't too special, I really like concept of the heat in the factory slowly rising, with the amount of fire you see slowly increasing, the colours becoming slowly warmer, and the melting monster at the end as a finishing touch. Overall good stuff and I hope to see more from DreamZone!
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sorry about this gang