I think it's funny how this level is parodying the over-the-top and "serious" visuals and very generic theming in Space Gauntlet entries (though Hyperastralis was the only level in the Top 20 with such theming, in my opinion). The decoration is still pretty solid, though, I must say. Still, the gameplay is designed to be as painful to play as possible. Maybe it was designed this way to make fun of how most SGCC entries had gameplay as an afterthought, but this level's gameplay is not fun to play; I hated every second of its blind transitions and awful swing gameplay. This is easily one of MindCap's weaker levels. Though that ending was hilarious. "Yo", truly words of inspiration that make me want to rebel against everything I know.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang