I normally do not play platformers, at least not as much as classic levels. As a matter of fact, I am pretty sure that this is the first platformer level I've reviewed on this site. But after playing it, I think it deserved a good review. My favorite part of this level is the unique gimmick with the orbs and how it changes throughout the level. You're level can have a good gimmick, but not expand on it (or add more gimmicks), leading to the level feeling stale. But ImMax does not do this, and instead adds color mixing and color palette changers to the already existing gimmick to add challenge to the level and make the level feel a lot fresher. I also like the sense of progression in the level, which I think is very important in platformer levels. Going from a peaceful to a chaotic landscape is pretty simple, but it is well executed here. Though the decoration of this level is not very sophisticated, I like how ImMax's style is translated here. I think it looks a lot better than some of his previous platformers. Overall, the legendary was very well deserved, and I hope this level wins the Viprin Mini CC5 it was made for, instead of that stupid cherryteam level, only made to impress (I want to be clear though that I actually do like their levels, just not this one).
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sorry about this gang