Review of Deja Vu

by
, 2025-06-23, 01:43:37, Level ID: 121481918
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says...

Yeah just a bit of a mixed bag unfortunately. Some of the texturing and design here is great. Winchester showed me a bit of his section beforehand (he made the blue crystal section and also hosted the level) and yeah I think he did a great job. I feel like it might be his best work in the game. Kisss's section is also nice although its a bit static and I would have liked some subtle animations like moving grass and also a stronger foreground parallax. I'm not too big a fan of Culuc's departure from the previous styles, as well as the clash between certain visual assets within the room. Konsi's part might be the weakest imo. I appreciate the rendering idea on paper, but in execution its supremely messy and very hard to distinguish what is and isn't a platform.

Conceptually, I didn't really vibe with this. The different rooms really needed better tie-ins to one another, like how "Between Worlds" by xloco presents its different segments by sprinkling in common visual motifs. I also feel like there was a lost opportunity to express the degradation of an environment; It's admittedly hinted at but nowhere as focused as it should be.

Honestly my biggest issue, and something many people have brought up, is that the gameplay really felt like an afterthought. Bugs and unsightreadable hazards everywhere, and the main gameplay of the repeated room felt very clunky and awkwardly structured. Winchester's pretty chill though, and I do appreciate that he and cherryteam tried doing something different.

OVERALL5/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang