Review of Echo Delta

by
, 2025-06-29, 14:38:42, Level ID: 116285916
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If you were to tell me that three legendary creators, cometface, Serponge, and AudieoVisual, were all teaming up to create a Space Gauntlet entry, I would've been absolutely pumped. With three creators who have impacted the game and have been around for years as well as having a great lineup of solo levels, the stakes are high! And...

It's because of this expectation that makes me quite disappointed with Echo Delta. I'll get what I like out of the way first. This level nails being able to establish a huge sense of scale. cometface's part is visually stunning, easily some of their best work. I also really liked the ABEL-type wave effect Audieo was able to pull off in his part. There's a lot of things that are well done here, but what has me confused is where any of these parts belong in the collab. Echo Delta feels very incohesive and it almost feels like if the three creators all made solo Space Gauntlet entries and then merged them all together. It's pretty obvious who built what due to each part standing out too much from the others, from design to theme to gameplay.

While Audieo is a creator I really like, his part is easily the weakest and I feel he didn't put his all in the way cometface did. The sense of scale of gone, the theme is much more abstract compared to cometface and Serponge. He also uses that obnoxious color flickering spawn loop for the blocks I'm glad he has been trying to move away from in recent times. The transition from Serponge's part in Audieo's is a very grating stylistic switch-up due to just how different Audieo's part is how his part seems the most like one of his more standard solo levels.

I've also got some complaints about the gameplay. It's good for the most part, but there are some things I don't like. cometface's part plays well, but it's the easiest and slowest part of the level as well as taking up almost exactly half of the level's runtime. While their part is visually amazing, it did get a little boring to have to replay every attempt. Serponge's part also plays decently well, however the free-form spider part had one click onto blue orbs that was practically blind and I died not being able to anticipate several times. When it comes to gameplay, Audieo's part is once again the weakest. I really didn't like how the gravity strength in the cube part was constantly changing without any heads-up. Outisde of that, the part itself is quite straight-forward with its gameplay so these gravity changes don't make it too hard to play, but it always catches me off guard. I complimented how good the wave part looked earlier, but don't let it distract you from how the gameplay essentially just boils down to "stay in the center of the screen at all times." The ship part right after it is basically the same thing: just keep flying in the center of the screen and you're good. While it is thematically climactic and fitting for being the final part of the level, this "gameplay" barely matches it at all. Finally, this level ends with a nearly 30 second long cutscene. It is a really cool cutscene, seeing your cube drift away in the void of space, but it could've easily been cut down in length to being just 10 seconds at most.

All in all, this level does a lot right but when it's all put together it's an underwhelming experience. I think I would've enjoyed a solo Space Gauntlet entry from any of these individual creators more than I did enjoy them all working together on Echo Delta.

OVERALL6/10
GAMEPLAY7/10
VISUALS8/10
DIFFICULTY-/100
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