Review of Lonely travel

by
, 2025-03-20, 12:29:04, Level ID: 17924880
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says...

I remember when this level first came out, and it basically shocked the whole community from how much long it was compared to any other level in the game, This is easily one of the most emotional levels in gd, with the amazing song choice definitely helping out with this.
The level begins off in greyscale, with a most of the level obscured, only a small circle around the player, giving the impression of emptiness, emphasising the feeling that you're alone, with nothing around you. You start off as a cube, wandering through brick-like block design that seems to give the feeling you're in a deserted town (?). You then turn into a mini cube, where the tiny blocks do a great job at making the player move to the piano notes. The cube turns into a ship, and you're suddenly taken to a hilly landscape, where you must avoid all the floating islands around you. Eventually after a bright flash, the black void surrounding you goes, but despite this, everywhere is still empty, you can take a better look at what is around out, however there is still no-one around you, you're still alone. The remainder of this first section is a massive adventure across many different greyscale environments. You stride across an empty city in the desert, you are taken all the way up to the clouds and even end up inside a steampunk factory. One of my favourite parts of the level is where you seem to be part of a old film tape, your wave trying to avoid the seemingly misplaced obstacles around you. It's a part that requires a lot of focus to avoid, and once you make it past this section, you are greeting with a beautiful landscape of a pyramid, whilst still in the film tape, you can now relax now, and admire the view. Another highlight is the ship section at 47, as the ship glides through the floating orbs, there is a strong aura of light surrounding you, giving you hope, that maybe things will get better eventually.
A turning point is around 2/3 of the way into the level, where the first colour starts to appear, with a single red rose in the background of the level. However despite this, you are thrown into the most intimidating part of the level. White little orbs start to appear above you, fairly innocent looking, however the level is quick to show you what happens if you touch one of those, with a barrage of monsters jumping out to slaughter you. You must navigate yourself through this field of thorns, whilst also focusing on the innocuous looking orbs, trying to avoid them aswell. Afterwards a mini cube section occurs, where more colours start to appear as yellow beams of light, as the cube is constantly rising up, hinting that you're possibly rising to a more promising place, with a gleam of light at the top giving you more hope. Eventually another bright flash comes, and you reappear with a blue sky around you. The gloomy greyscale of the level is gone, and its a beautiful azure landscape around you. Things feel more promising now, maybe all the previous despair is starting to fade away. You continue your adventure, going through a swap full of creatures, and a vast desert landscape, with many falling stars to avoid. Eventually the level goes black, with a small credits sequence to show that you've finally come to the end of your adventure, and single tiny spike right at the end to throw off any unaware players, meaning they would have to restart the whole 6 minute journey again.
Overall, the level uses simple block design, creative backgrounds and an amazing atmosphere to perfectly encapture the feeling of a proper journey

OVERALL10/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang