Are bossfight levels (especially ones that don’t use indicators) memory? Often times, I believe so, meaning I would classify this level, as one. Viewing this as a memory level has completely flipped my perspective on it, and Im not sure there is a level that has grown on me more overtime than this one.
Learning bossfights like this can often make them feel really good to pull off, and the pure chaos of the constant spike barrage and movement of the monster allow this level to easily convey the feeling at its most intense moment. The robot section following the wave is great too, the multiple pathways not only being a great idea for a bossfight, but the slow crumbling of the monster is a really sick way to finish the level off, without it being a bossfight where the boss randomly dies. The bossfight is also quite scary, at least to me. Oftentimes, you’ll fight against a creature that doesn’t invoke any type of dread, or fear, but the eerie design of this bloke puts that feeling on the player quite well.
The pre-drop has a lot of really neat looking designs and effects, though it fees distant in atmosphere. I wish it all felt more connected to the second half, and the rather jarring shift in energy this level is what I find to be one of the levels biggest flaws. Something I once perceived to be a flaw, but no longer do, would be the gameplay of this map. The seemingly random nature of the attacks and immense learning process required was a big turnoff for me, but once I began to view it as more of a memory level than a regular one, I found myself enjoying the level quite a bit. Sometimes, all you need to enjoy and like a level is a change of how you view it!
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sorry about this gang