song and level work together here in a way so rarely seen in gd. i’m hesitant to call the level a companion piece to the song like a lot of other great song representations in the game; conversely it exists on equal footing with the song and they complement each other instead of the association being one sided, a huge feat especially considering the level is entirely built around the very basic principle of progression. it’s very linear and sort of predictable but every addition of a new design element still feels like a revelation.
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sorry about this gang