Review of Indolence

by
, 2025-07-02, 17:29:32, Level ID: 118160874
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Truthfully, I didn't have such motives to go and complete really hard unrated demons, I was always really satisfied beating maps with a demon face in them and so they felt rewarding. this is where indolence gave me a true change of heart, the gameplay is designed to make you feel frustrated and question your own decisions for you to go for it in the first place, it doesnt play like a normal geometry dash map. the balancing feels very thin, and the ending is just one of the trickiest and most slippery parts I've ever played. thats all working to its own favor because as the name suggests Indolence is a map that doesn't want you to beat it. you keep dying to the same spot in the mini wave over and over and then you start less active to go and keep playing.

It reminded me why I fell in love with playing geometry dash in the first place, its that feeling of power when you complete something you have spent a long time on, learning something and getting better and better at it just feels very magical and is a true spirit to have in geometry dash, which is why I think the creative oldschool design choices and the song choice work really well with the gameplay and the overall mood of it, I've already struggled with cycles a ton back in the day and Indolence is just a reminiscence of those memories. Everything is so colorful, everything feels claustrophobic, and everything looks like geometry dash.

OVERALL9/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang