The theming and concept are cool but the overall execution leaves a lot to be desired. I can't say the toggle orb that disables rays gimmick is that original by itself but the aesthetics of the level kind of helped. My problem lies on the gameplay though - I find it very unfair and unclear since you can't really tell what each orb activates or switches. One of the orbs had a trail of glow linked to the yellow orb that it activates so why not do that for all of them? It's also very misleading how some of the orbs aren't reusable even though the level leads you to think they are.
Props for the last part though. Very cool memory gimmick at the end. Just wish it made more use of it and didn't feel as rushed.
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sorry about this gang