A lot of missed potential here. The sharp, contrasting designs in the middle are lovely, and the first part of the drop is just normal enough to still be readable, but the second half bothers me a tad bit. I don't think it would have been completely impossible to forgo the jump indicators here, it would just have taken some clever structuring and color choices. Aside from that, the level could really have used an extra section at the end where the player can calm down; right now, the level just cuts off at the most climactic part.
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sorry about this gang