To be honest, with the name rgbwheregisgold, I didn't know what kind of level I would find, but the result of my search surprised me completely.
My first impressions of the decoration were quite different because the first thing I noticed is that the level has an empty decoration style, with simple designs, which at some point can look a bit static due to the lack of movement they have, and a quiet atmosphere if we compare it to the song that uses this level. However, this concept is very unique to me, because even though the decoration looks very simple in some parts of the level, this simplicity gives the level a fresh and minimalist touch. It is also worth mentioning that the combination of this simple design with the features and ideas that have come about thanks to 2.2 makes this level original and new to the eye.
As for the choice of colors, this level uses more primary tones, such as blue, yellow, and even reddish tones, these colors are presented in a very light way, that is, not too saturated, which makes the decoration look cleaner and also does not affect the visibility of the game at all. Furthermore, the decision to leave a base color and then paint the details in a different color is a wise one, as it avoids the monochromatic problems that can arise thanks to the simplicity of the decoration.
Finally, leaving the strong point for the end, we have the gameplay of the level, this gameplay seems VERY interesting because at first glance it seems to be complicated by the number of portals it has and the paths that can be taken to practice it. I found that it was quite fun and comfortable to play because it uses the concept of green portals, something I had not seen too much on most levels. In addition to this, one of the things I liked most when playing this level was the cryptic atmosphere I could feel when analyzing this gameplay, because you can take different paths, and every decision you make ends up affecting the gameplay sooner or later, this concept in general (including other games besides GD) has always seemed wonderful to me, so playing gameplay this original was a visual delight. I emphasize 'VISUAL delight' because upon experiencing the gameplay, I noticed many inconsistencies in the subject of difficulty. After all, the drop is much more difficult than all the rest of the level, so in the same level we can find difficulties from Insanes (8 stars) to Insane Demons.
In conclusion, this level has a very good concept, with fun gameplay in some parts, and a simple but original decoration, but I would have liked to see more movement and intensity, as well as a better gameplay balance. That doesn't take away from the fact that it's a pretty clean job.
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sorry about this gang