This level is trying way too hard. It's already apparent from the UI usage at the very beginning that this is trying to present itself as a big experience but in reality the whole thing is unfortunately a huge mess.
I don't really have any issues with the start, it presents itself nicely and sets the vibe for the level. Clearly you're inside a space station and at some point will go out to explore space. Not a very original theme, but I'll let that slide. This first part has a lot of depth, which I really like. It makes great use of gradient triggers to resemble 3D structures and I like how that 3D goes on top and behind the player. Some of the gimmicks here are cool too, like the conveyor belts. Some of the deaths did feel a little unfair, but that's not a big problem compared to what comes up next.
You go outside and explore black hole. I must say that none of the physics or visuals really resemble what a black hole would do as you would be immediately sucked by it and the level should be complete darkness since not even light can escape it but this is Geometry Dash so who really cares? Anyway, the gameplay here is based on skipping through asteroids. I really love the idea of switching gamemodes between spider and ball! Both modes have something that the other one can't do and for that section the gameplay is very well designed. However it's completely ruined when the UFO becomes a gamemode option. You can cheese through pretty much every part as a UFO (or a ship, which comes up later) and it's also not even clear where to go. I don't even think some of the parts were playtested since I died to portals that it really looked like I was supposed to be hitting?
For the whole time I was thinking that the level would end after the current section but it just... didn't. It just kept going. And it really should've stopped going since the gameplay kept getting worse and worse. At the end we even get to a JSAB inspired part which is so comically rushed and simple. I don't even wanna describe the rest of the parts in detail since they're just repeats of what the level already did before (but much worse).
In general, this level is just a good example of contestification, the disease of levels that try to be extremely ambitious in order to win a contest. Some creators need to understand that, sometimes, less is more. This would've been a fine level if it ended at its halfway point and it didn't repeat itself so much.
My favorite part is the length. This was submitted for a contest where one of the main rules is that the average player should beat the level in under 5 minutes. It took me 14.
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sorry about this gang