Review of Divinity

by
, 2025-07-18, 23:15:36, Level ID: 116146009
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Divinity is an interesting level, at first glance it looks like just another entry for Space Gauntlet, but it has some things that make it stand out from some other entries.

The level is characterized with decorations that mix ordinary landscapes (such as the forest at the beginning) with many futuristic elements, making it combine very well these two different concepts. As the level progresses, more characteristics and typical space elements are present, such as spaceships, galaxies in the background, which although they are quite common in this type of levels, in this level a quite well worked art style is used, making the structures, backgrounds and obstacles quite original.

The use of shaders is quite well done, however my problem with this level are the transitions and the “common thread” of the decoration, because in the drop part the decoration changes at a very fast pace, showing different types of decoration in a short time, this makes that there are many transitions that at some point may be unnecessary. These transitions make the gameplay less readable and even make it less enjoyable to play the level.

Going deeper into the gameplay part, besides the transitions, the decoration itself tends to affect the gameplay a lot, for example, in many level sections I can see that things in the background are mistaken as real obstacles, this makes the gameplay at a certain point blind, because you don't really know where to go and what is a real obstacle in the level.

In conclusion, this level has many good features, mostly in the decoration parts, however, a better organization of concepts and ideas can be very beneficial for the gameplay, does this level deserve the rate it has (feat)? My answer is Yes, in spite of the incredible decoration and atmosphere it has, the gameplay influences negatively here, however it is a good job.

OVERALL8/10
GAMEPLAY4/10
VISUALS7/10
DIFFICULTY-/100
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