2.1 level pretending to be a 2.0 level pretending to be a 1.9 level pretending to be a 1.7 level pretending to be a 1.5 level
Great theming. Love the use of foreground objects, really creates the feeling of being trapped inside... something. Supposedly this is a cave but I don't feel that super strongly, not an issue though. The word "labyrinth" comes to mind, but that still doesn't feel quite right. Anyway
It also feels very authentically old-style. Song screams "1.9 classic to be remembered for generations" even though it's only been used once before. And even with features from later updates and a few modern concepts this still follows a lot of old conventions regarding visual sync and gameplay super well, and they'd both be pretty good for their time too.
Speaking of gameplay, this level is pretty fun to do runs on, but holy hell is the balancing awful. First half is legit 6* and the second half is insane demon. Really sucks to play, not just from 0, but also having the knowledge that the difficult run you just pulled off would also have to be done from 0. Why is it like this
My other complaint is that the text seems
Excessive, especially for the time this is mimicking
Is often too high up for the camera to reach and you can literally only see the bottom portion of it outside the editor. Was this level playtested like at all? Both of my complaints are related to a lack of it
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sorry about this gang