Eventually I want to do a rant on sampling in GD and why it doesn't work or at least why I think no level has used it in an effective way so far. (EDIT: I took another look at Radio by 7ak and I think that level actually uses samples pretty effectively. No other level that I've seen uses sampling in an interesting way though) Maybe I'll be proven wrong when I see the results of Audieo's CC. For now I'll talk about why this level sucks.
Vegtam seems to have a lot of talent as a creator being able to pull off many different styles, but I think that's part of the reason why his creations tend to fall flat. They have no identity. They are all heavily inspired by something better and make very weak strides to do something different. I'm mainly talking about his gauntlet levels as I'm not familiar with his other work. This level is no different and the issue is actually compounded by the heavy use of sampling. To put it simply, this level feels like a mechanical blob. Nothing sticks out to me apart from the occasional structure that I may recognize from another level. The theme is barely developed beyond another cutesy character to draw thumbnail attention. The gameplay is so watered down and stupid that I want to fall asleep while playing. The song is really not my thing at all.
Just a disaster that I'm surprised is getting praise.
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I'm splitting up my thoughts here after I read what the theme is actually supposed to be from another review. It's a good idea in all honesty but it's just so poorly communicated and doesn't change much about what I said earlier. It's enough to raise my score a point tho.
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sorry about this gang