Its pretty cool, bpi is very talented at these type of motions and animations. I think this is a step up from Interstice from sheer fact that it sticks to a more concrete theme and also maintains consistency throughout the whole level. I do wish the level's game sections had some level of interaction from the player, in a way where it would elevate itself from being just an animation in GD. I don't mind animations in GD, I think they can be a respectable artform in of itself, but I think more of these should take advantage of the medium they are in.
Oh also nitpick I wish the cube pulled stronger punches during the 1st PUNCH arcade segment.
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sorry about this gang