Sorry, but this was not it. This level just looks hideous to me. With the exception of the Red Panda section, most of this level has this really hastily done, blobby rendering style that I've started to notice with a bunch of art levels ever since Astralith got popular. I would point to the Cat Hot Air balloon in the first part as the most clear example of this.
They rendered the cat hot air balloon with the absolute bare minimum that it could've been rendered. Instead of taking the extra time to carefully detail the cat, they slapped together a couple of scaled circle objects and called it a day. And this philosophy is pretty much applied to the rest of the level. I should note that there's nothing wrong with creating art with the circle object, it is a very versatile object, and an object I use quite often myself. What frustrates me here is the way the object is being applied. They aren't treating these assets with proper care. It just feels very lazy to me.
I also really don't like how this level tries to divide your attention to a bunch of different focal points,. Now, I love detail in levels, I love when people add lots of little elements. But here, there is an issue with priority. Too many things are vying for your attention which makes the whole experience way too overstimulating. The SFX do not help at all with this by the way.
The level is also just way too garish and sentimental for me, I am not a fan of this type of subject matter. This was a really harsh review but I don't want to get the idea that Tenermul and his team are bad artists. They just need to really prioritize some things over others.
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sorry about this gang