I feel like this level falls into the same pitfalls as a lot of early 2.0 levels. It tries really hard to be very visually appealing, and while I'd say it's very successful on that front (although I personally think it feels like a mishmash of various themes/settings, particularly in the drop), that comes at the cost of sightreadability: there's no way of knowing how to do a decent amount of the gameplay without practicing it beforehand. Fortunately, it's pretty easy to play once you know what to do (unlike some early 2.0 levels), although the abrupt transitions do still bring it down somewhat for me.
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sorry about this gang