I love how much energy is crammed into this level. The designs are pretty unrefined, consisting of a lot of default 2.0 metal and animated blocks that tend to clash pretty hard with the candy-like environments and the very bright rainbow colours chosen, but the level puts its focus on general movement and energy enough that it doesn't really matter. The gameplay is consistently fast-paced and high-intensity, and the choice to use duals at the peaks helps a lot in this regard too. I appreciate the choice to not include too many strict timings, as it lets the player focus more on building a click pattern and enjoying the flow of the level based on muscle memory, which is great for this sort of high-intensity gameplay (as long as it's not strictly click synced - Mint Candy's gameplay is synced more with its movement than clicks, with the icon moving more in line with the pitch and intensity of the synths, which for me is a much more fluid and consistent form of sync for intense gameplay). Everything is balanced quite well, with no noticeable choke points and a good balance of gamemodes depending on what the song calls for - ship for long notes, wave for arpeggiated sections, etc. I really appreciate how much this level feels like it's designed for the player. It's a super enjoyable experience all around, despite looking a little rough, and one of the most fun insane demons I've ever beaten. I'd recommend this for Epic if it wasn't already
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sorry about this gang