Titanic Thunderstorm is a pretty neat Black Blizzard spinoff, although I'd appreciate if this was credited somewhere within the level considering how strong the inspiration is in some parts. I like the choice to include a lot more energy in the form of strong pulses, shakes, bright lightning flashes and more dynamic block designs, because it brings about a similar effect-centric identity and theme expression that KrmaL originally helped popularise back in 2.0. The consistent usage of lightning, rain and the brooding dark purple-grey colour scheme helps set the tone and keeps the theme very consistent despite the varying intensity created by the effects, which is much appreciated.
My biggest complaint lies in the block designs. Interestingly, the designs themselves are decent, using 2.1 animated lightning as an outline is a cool choice that adds some nice texture to the otherwise unremarkable designs. However, the structuring really falls flat, and nearly every part uses the same default boxy structures. KrmaL excels at using unique structures either as thematic pieces or to highlight specific aspects of block designs - think the Rearmed memory maze or the Falling Up dual. Titanic Thunderstorm neglects this, and suffers from very forgettable feeling block designs as a result. Thankfully the other elements of the level hold their own, and it's a solid Black Blizzard spinoff all around. I'd recommend this for Feature.
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sorry about this gang