Review of joselita

by
, 2025-08-08, 23:24:33, Level ID: 108942870
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says...

It feels almost wrong to look into a level as personal as Joselita, especially given the subject matter and raw emotions on display. I really got to commend SGameT for being brave enough to put out something like this. By being this vulnerable, SGameT's level may end up helping a lot of people. Even without the context this works really well as a straight-up emotional release, bottled up emotions bursting and collapsing all over the floor. And when paired with something as soul-crushing as the context SGameT gives to us, it really elevates this level to another level. And I am really glad that SGameT let the level speak for itself. Its all showing, no telling.

One of my biggest pet peeves with experimental GD creating is the usage of object spam, where objects are spammed across the screen without rhyme or reason. I get it, it's trying to appeal to rawness, anarchy; GD objects at their most non-representational and most primal. But for most levels this effect is just wasted on me because they don't seem to be done with much foresight or intent. It's almost like a circular thing, where its done for the sake of being "experimental" rather than an actual appeal to what I mentioned. Joselita is an exception to this. The object spam here provides a perfect complement to everything going on, accentuating the effect given by the otherworldly, insane shader effects. I might be reading too much into this, but I think the specific uses of question marks and red spike spam are worthy of a mention. To me, they're screaming at me, beckoning me to question everything, to see everything as a hazard.

I'm just really stunned by the conception of something like this. Raw emotions converted almost seamlessly into a geometry dash level. It really leaves me stunned, almost numbed. I wish you the best SGameT. Following your creating journey has been a joy for me.

OVERALL8/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang