Review of destination 0

by
, 2025-08-11, 16:49:43, Level ID: 122042748
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The Michael gauntlet contest as produced some of the coolest song-focused levels I've ever seen, due to the chaotic, glitchy IDM songs Flash puts out. destination 0 is my personal favourite MGC entry due to how unafraid it is to use repetition to its advantage. The solid bassline comes through in the heart-stamped pillars underneath the player, and both stay constant through the entire level aside from some flashing and wavering, which itself is a great piece of song representation for a prominent element of the song. The energy provided by the glitching, jumpy clicks and synths that make up the lead melodies comes through in a multitude of effects; flashing slopes and outlines for the muted ones, full screen rotating cascading lines for the huge synth pulses, big tapestry-like designs for the building background noise, etc, etc. There's a lot of minute details to both the song and the level that can only really be experienced while playing the level, but my favourite of them all is how the backgrounds colours shift around 2:55 onwards, with the reds and pinks used for more distorted, crunchy synths and blues, purples and teals used for the smoother noises. It's a genuinely fantastic visual representation of a very chaotic melody with a lot of different moving parts, and its simplicity in choosing the colours for each sound is really quite commendable.

Admittedly, destination 0's 4 minute runtime is a bit of a drag, and the slope-focused gameplay can be quite inconsistent due to some fairly difficult timings and general slope jank. However, these are relatively minor issues for me overall, and I'd recommend this level for Epic or Legendary due to just how good it is at representing its song. I hope to see this place highly in the Michael gauntlet contest, and if it doesn't then I'm even more excited to see what's in store for the results. Well done!

OVERALL9/10
GAMEPLAY6/10
VISUALS10/10
DIFFICULTY-/100
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sorry about this gang