This is my least favorite demon I've beaten, for a number of reasons.
The gameplay is a mess of jank timings, including enough blind clicks to put sailent to shame, and some of the most poorly structured ship gameplay I have ever seen. There's a bug right before the drop where if you enter the pad spam wrong, you just die to the ship with no way of salvaging it. Keep in mind that your timing for entering the pad spam partially relies on blind orb clicks.
There's also the obligatory epileptic mini-ship, which is one of the easier sections of the level but still frustrating to play, as well as one of the weirdest memory UFOs I've ever played, where you just scoot along the bottom of the level, click twice, then scoot some more??
If you play this level, figure out the first click timing before you practice anything else. Believe me, getting the predrop consistent is the most mind-numbing part of beating this level.
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sorry about this gang