Review of Rage Quit

by
, 2025-03-21, 12:13:09, Level ID: 110044659
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says...

Since people are giving this level low ratings without explaining why or straight up bullshitting on it, Ive decided to make an ACTUAL review of the level.

Rage Quit is a level made by one of the most reknown creators as of now, bli. This was made for Waboo’s Stereo Madness remake content which ended up being 1st place and recieving a 1000$ cash prize for it. Does recieving Money affect the level? Not really. Intent shouldn’t  be something to look up to when judging art, unless it’s immoral, which its not in this case.

Now lets get tinto the level itself. Gameplay wise its just nerfed stereo madness but more confusing. Funnily enough, this level doesnt apply to the argument that robtop would give stereo madness a hard difficulty, which didnt happen here. Difficulty doesnt match the rating of Rage Quit unfortunately, especially the split screen part where you need to look at the center of the screen while the other screens get crushed without any warning whatsoever.

Decoration wise its incredible, although sometimes the execution might be questionable. The theming goes around a man raging to stereo madness and altering reality between real life and geometry dash. I may not have explained it well but it is a good theming for a level. The problem comes when theres parts like the ship going through different screens in a movie-type of way where it is pretty unclear why does it do that, or the end with a fuckass hand showing up as a result of the antagonist trying to catch the cube, which ends up being as the generic section as it sounds.

All in all, Rage Quit is not perfect, it has flaws and thats alright. I may say its overrated asf and overhated asf at the same time and its pretty sad to see that theres no point in between that and its hard to see an actual healthy point of view between the community in regards to this level.

OVERALL6/10
GAMEPLAY4/10
VISUALS7/10
DIFFICULTY-/100
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sorry about this gang