This level is unbelievably brilliant. It has the best build up in any level ever and the best drop in any level ever.
The building of tension is accomplished in fairly simple ways that lure the player into a state of hypnosis and tension. While the first cube doesn't do anything outstanding, its gameplay keeps the player engaged which I do appreciate. The ship part however is a brilliant piece of level design. The trippy effects and the almost monotonous gameplay are able to perfectly lure the player into hypnosis which somehow presents ease and unease at the same time.
The contrast between the pre drop and the drop is obviously brilliant and is the perfect release of tension that makes this level so special. Going from a dark, utterly constrained area to a bright and open space is completely euphoric, especially when playing from zero.
To think this level was Krmal's first serious project is unreal and shows how brilliant of a creator he is.
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sorry about this gang