(rewrite)
My initial review of Reanimation was something along the lines of “this level is basically a shitty Death Moon ripoff”. I can only say now that in a way, this is a “ripoff” of Death Moon. It’s by no means bad though and I would say it’s Terron’s best level.
For being so inspired by FunnyGame’s iconic demon, Reanimation is fairly original in its deco. While still recognisable, Terron managed to use subtle 2.0 assets to make it more original and to me, this gives Reanimation its own identity separate from DM. 7/10
The gameplay is 100% where Reanimation is most different from Death Moon. Death Moon has relatively straightforward and simple gameplay, with good balancing and a focus on music representation. In contrast, Reanimation has fast, complex gameplay with little room to breathe. Its harder difficulty allows for this intensity that Death Moon generally lacks, especially with the level’s climax (a bossfight). The bossfight is different from a lot of other 2.0 levels in that most of the gameplay is based on platforming rather than dodging obstacles. It sets Reanimation apart from other levels of its time despite the clunky boss design. 9/10
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sorry about this gang