"More stuff like this in the future. I just need to find me some demons." - ThatonenamedCJ (2020)
This is the oldest completion I have in my YT Channel. I've always had sights to go for this in 2016, but never really got the opportunity to do so due to me being a mobile phone player back then. And then I actually beat it in 2020, and I considered it to be my favorite Serponge level at the time. (Would be short lived cause I actually thought Acid Rush II was better, and this was long before CastleMania even existed.) I figured this would be a good level to review, as this is my 500th review.
The level comprises of six different minigames, ending with a ship:
The first minigame was pretty easy to understand, just bounce the ball and make sure it doesn't touch the ground. A classic.
The second and third minigame (and honestly my favorite parts in the level) has you alternating between holding, spamming, releasing, and just tapping once, followed up by having to dodge the spheres. A lot more complicated to understand considering that you have to alternate quite frequently, but it is a set pattern so messing up doesn't feel like hell. And the sphere dodging is definitely a break from the alternating.
AND THEN RIGHT BACK TO ALTERNATING WE GO WITH THE FOURTH MINIGAME!!!...... I'll be honest, I have nothing to comment on ilrell's part. It's just click, alternate, click, click, alternate, hold, not much else to go by.
The fifth minigame is basically a type-run minigame where you have to avoid the obstacles that can also sometimes move. I remember this being the hardest part of the level, and that's honestly because of how weird it was trying to move your cube, specifically when moving left. Cause moving right seems to be... fine? Idk. (Edit: Oh god... 2.2 broke it.)
And then the last minigame before the ship is block placements. In my opinion, the easiest part in the level. Just place blocks in specific areas and making it to the other side. Nothing too out of the ordinary with this one.
Because of how varied this can be, the difficulty can honestly be all over the place, be it relatively easy parts, or complicated as hell and buggy parts. (Also 2 player controls, but... it's not complicated 2 player controls)
Do I think AlterGame X still holds up to this day? Honestly... yeah.
For the time that this was created, this would be considered one of the most technically impressive levels in GD history. Compared to other levels though (especially ones made by Serponge), it definitely can feel a bit dated in some of the minigames. Abstract's part especially. But overall though, yeah. AlterGame X is still pretty good for its time. Idk if I'd recommend this to someone for their next medium demon, but maybe if they were to be curious about Serponge's older works, then I'd recommend.
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sorry about this gang