Review of Messier 45

by
, 2025-09-06, 21:46:27, Level ID: 43409294
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This level marks the start of a transitional period for Jayuff, starting to incorporate more general design sensibilities rather than the more flat/modern approach that they were taking in levels like Odd or Amarillo that predominated early 2.1. And I think this experimentation is really cool because unlike those other levels, the individual parts here feel much more cohesive and whole compared to parts in their older work, where there's a very stark disconnect between the background and foreground that brings down the vibe.

This level also experiments with a lot of different styles, and you can see some shades of older creators in some parts (kind of like how the first part feels very nasgubb inspired), but then you see Jayuff blazing a new trail for level design, and a motif that'll probably catch your eye- these multicolored glow structures. You can tell they were feeling themselves with this idea because not only is this iterated on in later parts, but also in future levels, and I think these designs are decently innovative for the time- a lot of Jayuff's work in this period and later on is very reminiscent of the much playful and colorful designs we would be seeing in the late 2.1 era- where a new generation of creators would take these types of elements and sentiments towards level design to usher in what I would consider to be GD's renaissance.

Sadly, this level itself is not something I find too interesting nowadays, as I think it hasn't aged perfectly, as well as having a few hit-or-miss parts, but I think it serves as a pretty important springboard to Jayuff's creating journey and what would lead them succeeding so much more in the future.

OVERALL6/10
GAMEPLAY-/10
VISUALS-/10
DIFFICULTY-/100
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sorry about this gang