Beyond being managed with a better eye for color and better sense for how much decoration is warranted in a given part (smartly inversely proportional to speed of the part) than almost any other object-heavy flashy megacollab, the real gravitational center is the parabolic structure. The bookends are, as mentioned, the most textured parts; the first 30% portrays the “entering” phase, taking time to let the signs and environment pass by at a readable, unrushed pace, with the custom background of skyscrapers slowly growing ever closer. The world feels like it has evolved organically (the fact that you can enter the Sub Club is a minor but wonderful detail). The mid-section, due to being the fastest and at the heart of the noise, loses some of this richness, but after Culuc’s “hyperdrive highway” we return to a similar pace on our way out. Despite all the grandiosity that came before, Mzero sets Taman’s final gameplay in an underground passageway, away from the night’s action, where no one else is present except signs that barely work anymore, finishing with one last jump under a modest lamppost as we look back on all we just did.
As an aside, despite the gameplay being built by many people not known for creating, most of it flows and plays surprisingly well, even in ways more experienced creators might not attempt (with the exception of Koolboom's dreadfully finicky section). Xaro and Taman’s final two parts being deceptively tricky is certainly a highlight.
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sorry about this gang